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1. Best battlecruiser for low-sec small gang roaming/gatecamping - in Ships and Modules [original thread]
Whichever one will mount the fit you desire, with enough grid/cpu left for a gangmod. Honestly, why is it that I never see gangmods on BCs intended for use in gang? I love a Myrm, because I can throw a plate, repper, mwd, cap booster, full tackl...
- by Grendel Marqun - at 2009.04.29 02:44:00
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2. Tempest Ultimate Sniper - in Ships and Modules [original thread]
Wow. Those lows really show off the disadvantage of split weapons, don't they? Also: title is an oxymoron. Poster may feel free to delete oxy. See above comments for why.
- by Grendel Marqun - at 2009.04.29 02:35:00
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3. Will it ever be worth having Caldari trained for pvp? - in Ships and Modules [original thread]
Originally by: 5pinDizzy Rokh is not the best fleet ship, the apoc is. I've been hit with crazy damage from Apocs that were 100km away. Bwuh?? 100 km? Crap, I can hit 97 km optimal with a freaking FEROX with no range mods at all, ...
- by Grendel Marqun - at 2009.04.09 06:43:00
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4. Fleet booster modules... does this tactic work? - in Warfare & Tactics [original thread]
If you're in the wing command position (with enough WC skill for however many squads, in this case 2), your bonus will affect you and everyone in the squads below you, including the squad leaders. The squad leader's bonuses will affect only their ...
- by Grendel Marqun - at 2009.04.07 04:36:00
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5. BC advice - in Ships and Modules [original thread]
A well skilled 250mm rail Ferox will hack L3s no problem, mainly because a proper rail fit will nuke mission rats at range before they can really hurt you. Drakes will snooze-mode L4s, but snooze is the operative word. Harbingers do pretty well, ...
- by Grendel Marqun - at 2009.03.20 05:17:00
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6. Domi Mission Fit - in Ships and Modules [original thread]
[Dominix, Mission boat] Large Armor Repairer II Medium Armor Repairer II Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Cap Recharger II Cap Recharger II Cap...
- by Grendel Marqun - at 2009.03.20 04:53:00
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7. Fleet Snipers (Rokh) - in Ships and Modules [original thread]
Originally by: Raging Knight Edited by: Raging Knight on 22/12/2008 18:43:20 Originally by: Straife Then you're fitting it wrong, cause I can fit a mwd, full rack of guns, and a DD tank on a rokh with 3 mag stabs (no rcu needed...
- by Grendel Marqun - at 2008.12.25 22:23:00
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8. Myrm Ewar Gang Leader setups? - in Ships and Modules [original thread]
Highs: 220 mm autocannons (for low grid/cpu use), infowar: electronic superiority ganglink to push everyone's ewar effectiveness. Mids: MWD, cap booster, 3 ewar to taste. 2 tracking disruptors and a painter would probably do you. Lows: 1 MAR, 1...
- by Grendel Marqun - at 2008.12.18 02:51:00
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9. Malediction: Cute but Useless? - in Ships and Modules [original thread]
The "troll"'s right. Deal. The Malediction is built from the core out to tackle. Weapon systems are a vastly distant fourth priority after speed, survivability and scrambling. Rockets sucking as DPS generators doesn't matter in the role the ship w...
- by Grendel Marqun - at 2008.11.22 02:39:00
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10. Low skill snipe ship. Raven or Rokh? - in Ships and Modules [original thread]
Eh, you can get 240 dps out of a Rokh with faction iridium, and do it at 160+ km. Ok, with REALLY crappy gunnery, you might be down to just over 200 someplace. Spike, though? You can get 300 DPS at over 200 km, with a doomsday-compliant tank and a...
- by Grendel Marqun - at 2008.11.20 04:20:00
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11. Need some help with a good sniper Rokh build - in Ships and Modules [original thread]
249 km fits are wonderful, when you can use the range. On the other hand, it's not infrequent that you're going to be using the same 170-180ish warpins as the rest of the fleet. And, of course, Titans are getting to be pretty common. Highs: 8x 4...
- by Grendel Marqun - at 2008.09.21 20:21:00
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12. Sigil - Mini Blockade Runner - in Ships and Modules [original thread]
Yep. Gotten through a few small camps with it, too. Nothing hugely spectacular, (a fast-locking HIC = you're screwed) but I'm sure there's a few pilots I've frustrated with it. I wouldn't go more than 2 wcs, like the guy above mentions you want ...
- by Grendel Marqun - at 2008.05.16 01:33:00
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13. Nighthawk l4 solo - in Ships and Modules [original thread]
Originally by: Ortos Originally by: Dr Fighter 6x heavy II 3x large shield extender II. 2x magnetic scattering II, shiled recharger II 5x SPR II ultimate tank, use furys Havent looked in to this really, but has anyone got any ...
- by Grendel Marqun - at 2008.05.11 17:59:00
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14. Nighthawk l4 solo - in Ships and Modules [original thread]
Originally by: Waxau Edited by: Waxau on 11/05/2008 01:39:26 WTF....Geez... Right - simple fit, ive always used it, breaks any tanks, tanks any rooms, even with full aggro. 3 LSE, 2 rat specific hardeners, 1 shield recharger. lows = ...
- by Grendel Marqun - at 2008.05.11 12:22:00
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15. Attention Gallente pilots: Fill highs with guns? - in Ships and Modules [original thread]
Originally by: FT Diomedes The reason I fit the Drone Link Augmentor on my gunboat is so that my Hammerhead IIs can work on the same target as my railguns. For the Caldari Navy Temuras, and some of the other NPC battleships that orbit at 5...
- by Grendel Marqun - at 2008.05.11 12:10:00
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16. Caldari Ships on the way to Command Ships? - in Ships and Modules [original thread]
And a Vulture can perma-tank a carrier while running 3 gangmods. You either need to go through HACs for the NH, or logistics for the Vulture. Which one you do depends on wether you want to chuck missiles, or bonus a gang. If you choose the second...
- by Grendel Marqun - at 2008.05.07 07:43:00
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17. Amarr Battleship Solo Level 4 - in Ships and Modules [original thread]
The range bonus makes pulse lasers work in L4s with short range, high damage crystals. More dps overall at mission ranges, less cap use than beams, better tracking for those pesky cruisers. Pulse are also a lot easier to fit, making dual-LAR tanks...
- by Grendel Marqun - at 2008.04.25 06:11:00
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18. Caldari Harpy or Hawk Assault Ship set up please. - in Ships and Modules [original thread]
Originally by: Cpt Branko (c) Do you even know how to calculate DPS? Come on, cut the guy some slack. He's from Hydra, they don't know any better, and you can't teach them. But seriously, the Hawk fails, hard. I won't bother to r...
- by Grendel Marqun - at 2008.04.16 16:13:00
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19. Caldari Destroyer for L1Mish. - in Ships and Modules [original thread]
Sorry about the abbreviations, sometimes I forget not everyone speaks Eve geek :P When you can afford it, I highly recommend upgrading your guns. As you go up in grade, their range and damage both increase by 5% per grade. With railguns, it goes ...
- by Grendel Marqun - at 2008.04.16 15:40:00
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20. Caldari Destroyer for L1Mish. - in Ships and Modules [original thread]
Edited by: Grendel Marqun on 15/04/2008 12:21:15 Here's what I used: highs: 7x125mm, amat for damage, iridium for range mids: AB, cap charger, small shield booster, 1 rat-specific passive resist low: mag stab I haven't flown dessies in PvE i...
- by Grendel Marqun - at 2008.04.15 12:18:00
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